Mobile App Development
iOS and Android apps with everything behind them — backend, admin, push, payments and both store launches. Native or cross-platform, priced side by side.
An app is a promise to be on someone's phone every day
A website waits to be visited. An app sits on the home screen, sends a push, and is opened without a search. That is a different relationship with a customer, and it is why an app is worth building only when there is a reason to be opened repeatedly — a booking to check, an order to track, a shift to accept, a fan to tell something before the internet does. We help decide whether that reason exists before we build anything.
When it does, the first decision is native or cross-platform. Native Swift and Kotlin give the best performance and the most faithful feel on each platform, at the cost of two codebases. A shared codebase ships to both stores from one project, faster and cheaper, and is the right call for most business apps. We choose by what the app has to do, not by habit, and we show you the price of each route side by side.
The app is never just the app. Behind it is a backend that holds the accounts, the data and the logic, an admin panel your team uses to run it, push notifications with the rules for when to send them, and the sign-in, payments, maps and camera that the features need. We build all of it, because an app store listing with nothing behind it is a brochure with a download button.
Store submission is its own craft. Apple and Google each have review guidelines, privacy declarations, screenshot requirements and rejection reasons that cost a week if you meet them unprepared. We have shipped through both and handle the listing, the review and the launch, with the developer accounts in your name so the app is yours.
After launch, the work is to be worth keeping. An app that is never updated is deleted; one that sends the right push at the right moment is opened. We plan the first three months of updates with the launch and build the analytics to see what people do inside it, so the second version is decided by evidence rather than by opinion.
For businesses whose customers are fans — venues, teams, artists, festivals — the app is the whole strategy, and we have written it up by industry. For a company whose app is a companion to a web product, the web application page describes the other half.
WHAT WE BUILD
iOS and Android, with everything behind them
Native or cross-platform
Swift and Kotlin when the app demands it; one shared codebase for both stores when it does not.
Backend and API
Accounts, data and logic on a server you own, built to serve the web product too.
Admin panel
The screen your team runs the app from — content, users, notifications, reports.
Push that earns opens
Notifications with rules — who, when, how often — so the app is welcome on the home screen.
Sign-in, payments, maps
The platform features the app needs, integrated properly rather than bolted on.
Store launch
Listings, review, privacy declarations and release, with the developer accounts in your name.
Thinking about an app?
Tell us what it would do and who would open it. We will say honestly whether it is worth building, and price both routes if it is.
THREE LENSES
Decided, built, and kept
Worth an app?
We answer that first. An app with no reason to be reopened is a cost, not a channel.
The whole product
App, backend, admin and stores — one scope, one fixed price per phase.
Updated on evidence
Analytics in from day one, so version two is planned from what people actually do.
From idea to the app store
Decide and scope
Confirm the reason to be opened, choose native or cross-platform, and fix the feature list.
Design and backend
Screens on the platform's own conventions, with the API and admin built alongside.
Build and test
Real devices, real accounts, real payments in test mode. Beta with the people who will use it.
Launch and iterate
Both store submissions, a coordinated release, and the first three months of updates planned.
Questions
Frequently asked
Native Swift and Kotlin when the app leans on the device — camera, sensors, heavy graphics — or when the feel of each platform is the product. A shared codebase for most business apps, where the value is in the features and the backend, and shipping to both stores from one project halves the cost. We price both routes and show you the difference.
Yes, and the admin panel, the push notification rules, and the API. An app is usually a third of the project; the server and the tools your team runs it from are the rest. If you already have a web product, the app shares its backend.
Yes — listings, screenshots, privacy declarations, review and release on both. The developer accounts are opened in your name so the app belongs to you, and we manage the submissions through them.
A focused business app with a backend and admin typically starts in the mid five figures; two native codebases or a large feature set is more. Apps almost always cross the $20,000 line that unlocks 36-month 0% financing, and we quote both routes so the trade-off is visible.
The first three months of updates are planned with the launch, and analytics are built in from day one so version two is decided by what people do in the app. Ongoing support is a monthly plan, and store updates for new OS versions are part of it.
Still have a question about Mobile App Development? Ask us directly — we answer straight.
Start the conversationStart now. Pay monthly. Add nothing for interest.
Put 25% down at signing and spread the rest in equal monthly payments. The total you pay is the price on the proposal.
- Up to 12 months on any project
- 24 months from $15,000
- 36 months from $20,000
Financed projects are hosted on the DataCram platform for the length of the plan.
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